APPROACH
A marked standing point gives visitors a simple invitation to enter the installation’s field of view.
OVERVIEW
An interactive installation that invites visitors to meet AI-generated versions of themselves—as if a portal briefly opened onto another possible life.
PROJECT SIGNAL · INTERACTIVE INSTALLATION
![Multiverse ,[object Object] project visual](/multiverse/news.png)
THE QUESTION
Inspired by Everything Everywhere All at Once, the project treats the multiverse as a way to reflect on identity rather than as a distant science-fiction spectacle. Each generated figure becomes a speculative mirror: recognizable, unfamiliar, and open to interpretation.
The installation explored how generative AI could move away from a solitary prompt box and become a spatial encounter. A visitor’s body, position, anticipation, and reaction all became part of the interface.
HOW IT UNFOLDS
A marked standing point gives visitors a simple invitation to enter the installation’s field of view.
A Kinect sensor detects presence and movement, allowing the screen to brighten and acknowledge the visitor.
The system generates a speculative alternate-self image and reveals it as a message from another universe.
Visitors decide what feels familiar, strange, desirable, or unsettling about the identity returned to them.
PROJECT VIDEO · WATCH THE INSTALLATION
DESIGN THROUGH ITERATION
Mapped the encounter as a short narrative with anticipation, recognition, generation, and reflection.
Tested the standing point, Kinect position, screen response, and physical scale as a single spatial composition.
Developed the portal, visual language, interface flow, and speculative-news framing as one coherent world.
Connected body sensing with an AI image workflow, then refined prompts for diversity, meaning, and playfulness.
WHAT THE PROJECT TAUGHT US
“The most interesting AI image was not necessarily the most beautiful one—it was the one that made someone pause and ask, ‘Could that still be me?’”
Generation became a public, bodily encounter rather than a private exchange with a prompt box.
Alternate selves created an accessible entry point into questions of identity and machine imagination.
Next iterations could send images to visitors, animate generated figures, expand the structure, and add ambient sound.