Macular Mailbox.

ROLE
Co-author · Research · Interaction Design
TEAM
Soyoun Jang · Huijia Huang · Bryce Hanna · Xinran Wang · Susan Primo · Michael Nitsche
TIME
September 2024 — May 2025
OUTPUT
Unity VR prototype · Mobile app · Clinician dashboard · DRS 2026 paper

OVERVIEW

An at-home asymmetric VR system that connects older adults with age-related macular degeneration, family members, and clinicians through vision training and reciprocal postcard exchange.

READ THE DRS PAPER

THE QUESTION

How might vision rehabilitation become a form of connected care rather than isolated compliance?

Age-related macular degeneration causes central vision loss. Patients can learn to use a Preferred Retinal Locus, but existing training is largely tied to costly clinical equipment and repetitive exercises that are difficult to sustain at home.

Developed with an eye-care provider, Macular Mailbox reframes rehabilitation as a shared experience. Clinical monitoring, family communication, and patient creativity become distinct but interdependent parts of one care system.

A patient completing a MAIA microperimetry assessment with a clinician, alongside the clinical retinal interfaceLantern illustration
01EXISTING CONTEXT · MAIA MICROPERIMETRY IS CLINIC-BOUND, SPECIALIZED, AND EXPENSIVE.
Macular Mailbox VR fixation exercise beside the clinician's PRL stability dashboardCamera and photograph illustration
02CONNECTED TRAINING · GAZE DATA MOVES FROM THE HOME VR EXERCISE TO A CLINICIAN-FACING VIEW.

HOW IT UNFOLDS

Three interfaces, three roles, and one shared outcome.

01

OLDER ADULT · TRAIN

A Meta Quest Pro experience measures fixation stability and guides daily PRL exercises through eye tracking.

02

FAMILY · ENCOURAGE

A mobile companion lets family members select photos, record voice messages, add collectible stamps, and send personal postcards.

03

PATIENT · CREATE

Passthrough mode allows older adults to photograph their surroundings, dictate a message, and send postcards of their own.

04

CLINICIAN · SUPPORT

A web dashboard receives fixation data so clinicians can review progress, interpret results, and adjust training parameters remotely.

DESIGN THROUGH ITERATION

Translating clinical requirements into an experience that supports agency, safety, and long-term motivation.

01

LEARN IN CONTEXT

Field visits to Emory Eye Center and expert conversations grounded the project in existing PRL training practices and clinical constraints.

02

DESIGN ASYMMETRY

The team separated clinical data from private family communication while giving every participant a meaningful and interdependent role.

03

PROTOTYPE THE SYSTEM

The Unity prototype combined fixation tests, gaze-based training, passthrough capture, data logging, and a custom REST connection to the clinician dashboard.

04

MAKE CARE RECIPROCAL

Familiar postcards and creative expression transformed the patient from a passive recipient of treatment into an active participant in family communication.

WHAT THE PROJECT TAUGHT US

The goal was not simply to move a clinical exercise into the home, but to connect functional training with creativity, family presence, and patient agency.
01

Technical proof of concept

The prototype demonstrates eye-tracked PRL training, remote data transfer, passthrough creation, and a connected multi-interface workflow.

02

Design contribution

The project applies asymmetric play to connected care, balancing clinical oversight, personal privacy, and social encouragement.

03

Next research step

Future work will involve co-design with older adults, families, and clinicians before any claims of clinical efficacy can be made.

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